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Case Study: vivo and Sohu World Cup Mobile Interactive Marketing

Published: 2022-12-13

The preparation for the Brazil World Cup may have been nerve-wracking, but the 171 goals scored not only matched the record set by the 1998 France World Cup, but the dramatic twists and upsets kept fans on the edge of their seats. On the evening of July 17, Beijing time, FIFA released the latest world rankings, with Germany topping the list after their victory, followed by Argentina and the Netherlands. While the top three teams have slightly different playing styles, their common traits are efficiency and high success rates in interactive passing. In contrast, England, known for its direct, long-ball approach, plummeted to 20th place.

During the Brazil World Cup, brands employed various marketing tactics, but strikingly similar to the football pitch, new marketing methods that emphasize interaction and precision became the new favorites among advertisers.

Case Study: vivo and Sohu World Cup Mobile Interactive Marketing

Among the many World Cup marketing campaigns, the collaboration between vivo and Sohu Mobile Internet stands out as highly instructive. Unlike PC, which simply pursues click-through rates, mobile prioritizes user experience and interaction, especially the 'point-to-point' precise interaction that clearly differentiates it from other media platforms. After vivo became the chief strategic partner for Sohu's World Cup mobile platform, the Sohu News client (version 4.3, with 185 million downloads) added a pull-down penalty kick game, almost customized to users' habit of pulling down to refresh news. This bold and truly interactive attempt is a pioneering work in mobile internet marketing, breaking new ground in both model and method. Users could try their luck every time they pulled down the screen. After the shooting action, a funny comment popped up, alongside the vivo phone image, and generous prizes further converted user attention into purchasing power. This collaboration targeted the pull-down position of headline news, rather than the usual loading page ads, feed ads, or end-of-article ad slots.

Case Study: vivo and Sohu World Cup Mobile Interactive Marketing

As of July 15, the pull-down penalty kick game had attracted 35,615,939 participants, with an average of over 1 million daily participants, achieving remarkable results. The interactive game 'Brazil Big Challenge', developed using new HTML5 technology, reached a total PV of 1,526,152. Compared to hard ads, interactive and light-hearted mini-games have lower barriers and higher user engagement. World Cup games inevitably revolve around penalty kicks, and with the strong stimulus of 171 goals, users were willing to spend more time repeatedly shooting in an immersive atmosphere, constantly fueling their desire to win prizes, which included vivo Xshot phones and vivo e-mall coupons. This interactive marketing directly stimulated consumer purchases, thereby leveraging the World Cup topic to directly connect potential customers to online sales.

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